• WSAD to move
  • Space to jump
  • Shift to sprint
  • Mouse to look and attack
  • E to interact
  • ESC for options menu (after you start the game)


Made in 72 hours for Ludum Dare 45


The post deadline bugfix version (only available as a zip) fixed the enemies not moving. Everything worked fine in the editor, but I didn't find out until the next day that the enemies were broken in the build. Apparently, Unity decided to not find the rigidbody on the enemy by using GetComponent<Rigidbody>(), which I fixed by making the field public and assigning it in the editor. It was also not finding the player with GameObject.FindGameObjectWithTag("Player"), but I was able to get it to work with GameObject.Find(playerObjectName).

These are the only things fixed. Because it was after the deadline, I left the html version alone, and the original downloadable version is still available. I spent a good deal of time working on the combat, and would like it to at least be possible to experience the game the way I did playing in the editor. I was in such a hurry to play everyone else's great games that I didn't realize it was broken until the next evening.

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Click download now to get access to the following files:

Buggert Windows x86.zip 102 MB
Buggert Winx86 post deadline bugfix.zip 119 MB

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