Buggert
- WSAD to move
- Space to jump
- Shift to sprint
- Mouse to look and attack
- E to interact
- ESC for options menu (after you start the game)
Made in 72 hours for Ludum Dare 45
The post deadline bugfix version (only available as a zip) fixed the enemies not moving. Everything worked fine in the editor, but I didn't find out until the next day that the enemies were broken in the build. Apparently, Unity decided to not find the rigidbody on the enemy by using GetComponent<Rigidbody>(), which I fixed by making the field public and assigning it in the editor. It was also not finding the player with GameObject.FindGameObjectWithTag("Player"), but I was able to get it to work with GameObject.Find(playerObjectName).
These are the only things fixed. Because it was after the deadline, I left the html version alone, and the original downloadable version is still available. I spent a good deal of time working on the combat, and would like it to at least be possible to experience the game the way I did playing in the editor. I was in such a hurry to play everyone else's great games that I didn't realize it was broken until the next evening.
Status | Prototype |
Platforms | HTML5 |
Author | wheelsx |
Made with | Unity |
Tags | Ludum Dare 45 |
Links | Ludum Dare |
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